package test1;

import java.util.Random;

public class Role {
    //定义角色基本信息变量
    private String name;
    private int blood;
    private String gender;
    private String description;
    private String[] boyFaces={"风流俊雅","气宇轩昂","相貌英俊","五官端正",
            "相貌平平","一塌糊涂","面目狰狞"};
    private String[] girlFaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好",
            "相貌平平","相貌简陋","惨不忍睹"};

    //定义角色攻击招数描述变量
    private String[] attackDesc= {
            "%s使出了一招【背心钉】，转到对方的身后，一学向%s背心的灵台穴拍去",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s",
            "%s上步抢身，招中套招，一招【劈挂连环】连环攻向%s"};

    //定义角色受伤描述变量
    private String[] hurtDesc= {
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"};

    //构造方法
    public Role() {
    }
    public Role(String name,int blood,String gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
    }


    //设定角色信息方法
    public void setName(String name) {
        this.name = name;
    }
    public void setBlood(int blood) {
        this.blood = blood;
    }
    public void setGender(String gender) {
        this.gender = gender;
    }
    public void setDescription(String gender) {
        if(gender.equals("男")){
            Random random1 = new Random();
            int i=random1.nextInt(boyFaces.length);
            this.description=this.boyFaces[i];
        } else if (gender.equals("女")) {
            Random random2 = new Random();
            int i=random2.nextInt(girlFaces.length);
            this.description=this.girlFaces[i];
        }
    }

    //获取角色信息方法
    public String getName() {
        return this.name;
    }
    public int getBlood() {
        return this.blood;
    }
    public String getGender() {
        return gender;
    }
    public String getDescription() {
        return description;
    }


    //角色攻击方法
    public void attack(Role role){
        //创建随机对象
        Random random = new Random();
        //随机获取攻击招数
        int i=random.nextInt(attackDesc.length);
        //随机获取攻击点数
        int hurt=random.nextInt(20)+1;

        //造成伤害后计算剩余血量
        role.blood-=hurt;

        //判断血量是否小于0
        if(role.blood<=0){
            role.blood=0;
        }

        //输出攻击招数及攻击点数
        System.out.printf(attackDesc[i],this.getName(),role.getName());
        System.out.println("，对"+role.getName()+"造成了" +hurt+"点伤害");

        //输出受伤描述
        if(role.blood>=90){
            System.out.printf(this.hurtDesc[0],role.getName());
            System.out.println();
        } else if (role.blood>=80&&role.blood<90) {
            System.out.printf(this.hurtDesc[1],role.getName());
            System.out.println();
        } else if (role.blood>=70&&role.blood<80) {
            System.out.printf(this.hurtDesc[2],role.getName());
            System.out.println();
        } else if (role.blood>=60&&role.blood<70) {
            System.out.printf(this.hurtDesc[3],role.getName());
            System.out.println();
        } else if (role.blood>=50&&role.blood<60) {
            System.out.printf(this.hurtDesc[4],role.getName());
            System.out.println();
        } else if (role.blood>=40&&role.blood<50) {
            System.out.printf(this.hurtDesc[5],role.getName());
            System.out.println();
        } else if (role.blood>=20&&role.blood<40) {
            System.out.printf(this.hurtDesc[6],role.getName());
            System.out.println();
        } else if (role.blood>=0&&role.blood<20) {
            System.out.printf(this.hurtDesc[7],role.getName());
            System.out.println();
        }

        //输出剩余血量
        System.out.println(role.name+"还剩下"+role.blood+"点血量");
        System.out.println();

    }
}
